3D Character Pipeline at SIEGECON
- A.B. Osborne
- Nov 8, 2021
- 1 min read
Updated: Nov 10, 2021
I had the privilege of speaking at SIEGECON 2021 virtually. I did a quick dive into the entire pipeline process for 3D and games, including modeling, retopology, materials, rigging, and animation. My presentation starts at 29:47. Check it out here: