top of page

3D Character Pipeline at SIEGECON

  • Writer: A.B. Osborne
    A.B. Osborne
  • Nov 8, 2021
  • 1 min read

Updated: Nov 10, 2021

I had the privilege of speaking at SIEGECON 2021 virtually. I did a quick dive into the entire pipeline process for 3D and games, including modeling, retopology, materials, rigging, and animation. My presentation starts at 29:47. Check it out here:

 
 
bottom of page