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3D Character Pipeline at SIEGECON

Writer: A.B. Osborne
A.B. Osborne
Nov 8, 2021
1 min read

Updated: Nov 10, 2021

I had the privilege of speaking at SIEGECON 2021 virtually. I did a quick dive into the entire pipeline process for 3D and games, including modeling, retopology, materials, rigging, and animation. My presentation starts at 29:47. Check it out here:

 
 
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